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From crafting fearsome weapons to brewing life-saving potions, creating magic items in your Dungeons and Dragons campaign is a gratifying pastime and exciting yet rarely used aspect of the game. In this article, we will explore official rules and non-canonical ideas.
So I've been DMing in 5e for a few weeks now, normal growing pains but I don't miss 3.5 at all at this point except for one thing, weapons and armor.
I loved crafting magic armour and weapons and it feels like there is no place for that in 5e, I mean I realize you can modify existing stuff, but I'm hesitant to go as far as 3.5 allowed when it comes to changing a die amount or stacking bonuses. Has anyone else fooled around with building custom weapons and armor or even enchanted for their players and how far did you go with it?
Also as a second question, How do you deal with players buying equipment, given how proficiencies work , the starting equipment, and how the basic weapon tables in the PHB are very small, it seems like there is never a need to buy new weapons and armor.
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